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Will Mayflash Gamecube Adapter Work For Mac With Usb Extension

obaninincane 2020. 10. 26. 21:02


Need help getting Mayflash Wii U/PC to work on Dolphin Mac OSX. Driver should allow Dolphin to directly recognize the Mayflash Wii U/PC adapter and allow all 4 ports to be used without the need for configuring it to the USB. As for activating the root user and a few unsaid thing in the README, you use Terminal to open/run. These work great! My brother wanted to play Mario Kart Wii for nostalgia reasons on my Wii U, but the Smash Bros. GameCube Adapter from Nintendo themselves didn't work. However, plugging this into a Wii Remote and then plugging a GameCube controller into this made it work on Wii Mode. Connect the USB from your adapter into any spare USB port on your PC. Please make sure your adapter is in the Nintendo Switch or PS3/Dinput mode (The LED indicator is in Red or Blue). If not, please switch the adapter to the Nintendo Switch or PS3/Dinput mode by pressing and holding the button located at the side of the adapter for 3-5. Supports the built-in Vibration Feedback with no delays by plugging the two USB ports of the adapter into your Wii U system or PC USB connector ports. Compatible with Windows XP, Vista, Windows 7,Windows 8,32 bit and 64 bit and Mac OS under the PC mode. Open the adapter menu where it says if the adapter is detected or not-plug in adapter-plug in GC controller After it says adapter detected, close dolphin, re open dolphin, and then it should work. You also might want to look into Ishiiruka Dolphin for Mac, it runs and works much better for me on my Mac setup.

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Review Approach:

Gamecube controllers are highly desired to play games such as Super Smash Bros. for Wii U, for Brawl on the Wii, and for Melee on the Gamecube. This device seemed genuinely useful to allow extra players to come over to my place and duke it out on Super Smash Bros. for Wii U, so I naturally jumped at the opportunity to review one of these.
The Gamecube Adapter for Wii U/PC was designed by Mayflash, to help ease the demand for the official first party adapter which is currently sold out through Nintendo. The third party adapter is a relatively inexpensive adapter in comparison to the first party solutions, coming in at $20.

I usually like to stick to first party solutions whenever possible, but in this case, the way things are heading currently a third party solution is more than acceptable. The adapter came out of a situation in which Nintendo of America created an accessory to allow players to use Gamecube controllers to play Super Smash Bros. on the Wii U. Nintendo sorely underestimated the demand for this little accessory, which resulted in the accessory being sold out in stores everywhere. The only suitable location to pick up the accessory was on eBay or Amazon for insanely high prices, no doubt from people who wished to capitalize on the extremely high demand and limited supply. Thus, Mayflash devised a solution in the form of an inexpensive adapter, priced at $20.

The packaging of the adapter is very simple, and very flimsy, unfortunately. The adapters, being mailed from Hong Kong, appeared to take a moderate beating in the transit. The boxes came crushed, and partially opened, no doubt by customs officials. The packaging contained no instructions, only the adapter wrapped in a mesh wrap to cushion the accessory. The visuals on the package indicated that four controllers could be connected to the adapter, which is attached to a Y cable which goes into USB ports on the Wii U. Two adapters could be used for eight controllers to be connected at once.

As far as the adapter itself, it is a very solidly built accessory. The plastic feels sturdy, and very much like some of the old multitaps I used to own for the Playstation console all the way back some years ago. The switch, to go between Wii U mode and PC mode, is very solid, and slides easily with little to no force required to flip the switch. The cables themselves were very thick, and felt very solid. With Chinese accessories, the cables themselves seem to get gimped and become brittle and subject to tearing. This will definitely not be the case here. The ports for the controllers were very snug. I'm a gimmick freak, but the second port wasn't perfectly lined up, but it's hardly noticeable.

The testing of the adapter was very quick. The adapter connected very easily to the Wii U, and does exactly what it was advertised to do - play Wii U games such as Super Smash Bros. for Wii U using Gamecube controllers, with ease. It's a very easy plug in and play solution. If you're having issues, make sure you check that the switch is set to Wii U play. The adapter also supports the Dolphin Wii/Gamecube emulation. By flipping the switch to PC mode, and connecting the cable to the USB slots on the computer, you get the same function. For vibrational feedback, a driver must be downloaded, by going to http://www.mayflash.com/Support/Download. The drivers are compatible with Windows XP, Vista, 7, 8/8.1, and Mac OS X in the 32 bit or 64 bit architecture. The controllers, once set up, play extremely smoothly with no delays noticed when playing Super Smash Brothers Brawl and Melee. I noted graphical lag, but this is due to playing it on an aging PC that is extremely behind graphically (Intel HD Graphics 2500!). The adapter performed phenomenally.

Overall, Mayflash did a great job. The solution provided is relatively inexpensive - $20 - and can be purchased on Mayflash's website at http://www.mayflash.com. Please note that due to demand, the first unallocated stock will be available on February 2, 2015, with earlier batches reserved for preorders. The solution is almost an exact copy of the official first party adapter provided by Nintendo, but for one fifth of the price. I would highly recommend this adapter to players who wish to utilize Gamecube compatibility - it certainly beats the wait on Nintendo! Thank you to Mayflash for providing GBAtemp with a review unit! If you are interested in picking up one of these FREE, you should check out my contest at the following link: https://gbatemp.net/threads/gbatemp-contest-win-a-mayflash-gamecube-adapter-for-wii-u.378515/

Good luck!

What We Liked . . .InexpensiveDoes exactly as it's advertisedHas Dolphin Emulator supportWhat We Didn't Like . . .Demand is high, won't ship for a bit..Flimsy packaging
8.5
out of 10
Overall
Great overall accessory, does exactly as advertised. Inexpensive, high quality accessory. Can recommend over first party at this time. Easy set up, plug in and play.
  • LightyKD
    Now we just need someone to make a controller ini specifically for this adapter. Controllers work well but Bongos and Dancepads need more work.
  • sonicrings
    Does this ONLY work with Dolphin? Or can I use this with any game, similar to my PS3 controller?
  • console
    This GameCube adapter look awesome and I want it. I hope Mayflash can ship many Gamecube adapters to Walmart, Bestbuy, GameStop, Newegg, etc. I can buy online much faster than going in store.
  • Hyro-Sama
    Awesome. Definitely going to pick one up.
  • pikanag
    where can i buy this?
  • JuanLeOnardO
    It does have input lag or delay on Nintendont while playing Super Smash Bros. Melee? which ms?
  • King Zargo
    @sonicrings I think that the computer sees them as direct input controllers.
  • emmanu888
    Have you tried it with Nintendont?
  • SMVB64
    I'm wondering as well if its Nintendont compatible, if it is I am definitely getting this over the official one haha.
  • LightyKD
    Seriously people! Go check the thread for this adapter. I posted THREE videos that answers many questions.
  • Fishaman P
    You mentioned that you tried Dolphin with the adapter set to PC mode, but Dolphin recently added native support for the official adapter.
    Does the Mayflash work with Dolphin when set to Wii U mode?
    Also, echoing everyone else for Nintendont tests.
  • djavs
    deffo buying one KACHINGGGG
  • Heran Bago
    Good job writing this review without once mentioning Nintendont or best places to buy the thing.
  • Evilengine
    btw there is also just another version from some no name china company, very cheap but you need to order 10 of them ^^ http://www.alibaba.com/product-detail/For-WiiU-Usb-4-Ports-Gamecube_60157099967.html
  • VinsCool
    Ryukouki you are no more a reporter?

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Official GameCube Controller Adapter for Wii U

As of 4.0-4599, Dolphin has built in support for the Nintendo GameCube controller Adapter for Wii U, the only official USB GameCube adapter available. With Dolphin's implementation, the GameCube controller is auto-configured and calibrated, with full rumble support. Wireless controllers and bongos are supported.

This method of connecting controllers is intended to work with all adapters that are compatible with Super Smash Bros. for Wii U, but certain third-party adapters don't seem to work with this method. Adapters by Nintendo and Mayflash are known to work.

Compatible third-party adapters generally have a switch for choosing between PC mode and Wii U mode. If your adapter has such a switch, you have to set it to Wii U mode before following these instructions. Official Nintendo adapters don't have a switch.

  • 1Installation
    • 1.2macOS
    • 1.3Windows
    • 1.4Android
  • 2Dolphin Setup

Linux

Linux support does not require any special drivers, as long as Dolphin was built with libusb support. However, a udev rule must be created to allow access to the device.

Paste the following in the /etc/udev/rules.d/51-gcadapter.rules file (/lib/udev/rules.d/51-gcadapter.rules if making a package):

SUBSYSTEM'usb', ENV{DEVTYPE}'usb_device', ATTRS{idVendor}'057e', ATTRS{idProduct}'0337', MODE='0666' Justin bieber beauty and a beat mp3 320kbps.

Reload udev rules with:sudo udevadm control --reload-rules

Then re-insert the adapter. Dolphin should now detect it in the controller settings (refer to #Dolphin Setup below).

If you want to change the rule, links for instructions are available on the libusb FAQ.

macOS

Due to the nature of Apple's HID implementation, all HID devices (including non-standard ones) are intercepted by IOKit's HID driver. Since the adapter does not supply a valid report descriptor, this makes the IOKit driver useless for direct communication.

Instead, IOKit's behavior may be manipulated via a codeless .kext to simply ignore the adapter and permit a lower-level connection (like the one Dolphin makes):

Usb

Easy Install

Terminal Install

Once installed, Dolphin should be able to recognize that the adapter has been plugged in. You do not need to configure the controllers manually within Dolphin's controller settings but any controllers plugged into the adapter should work immediately.

For questions on any of these macOS connection techniques, please see the forum thread.

macOS with System Integrity Protection (SIP)

On El Capitan (10.11) and later, the unsigned Kernel Extension will fail to load.The only current workaround is to disable kernel-extension signing verification, which can be done in macOS Recovery Mode.This will lessen security, and is not recommended.

See this StackExchange thread for more details.

Windows

On Windows, the GameCube controller adapter will need a certain driver to let Dolphin detect it and use it. If you are using 5.0-2472 or newer, you need to either install a filter driver using Zadig or install UsbDk. (Doing both is unnecessary, but doesn't lead to any problems.) If you aren't sure which one to pick, use Zadig. If you are using 5.0-2341 or older, using Zadig is required.

Will Mayflash Gamecube Adapter Work For Mac With Usb Extension

Avoid vJoy

The software that utilizes vJoy drivers, such as GameCube USB Adapter Driver, can treat the GameCube controllers as generic gamepads for Windows. They can be configured in Dolphin like any other controller. Unlike vJoy, Dolphin's native support will offer more straightforward and added missing supports from vJoy (i.e. force feedback), and offer better latency. vJoy and Dolphin's native support conflict with one another, so to use the native support in Dolphin, driver services must be stopped through GameCube USB Adapter Driver 's window. You probably already have ran Zadig setup if the GameCube USB Adapter Driver version is v3.0 or later. Skip to #Dolphin Setup below if you haven't encountered any problems with it.

Using Zadig

Plug in the GameCube controller adapter if it hasn't been already. Download and launch Zadig. If you're using the Mayflash adapter, make sure you switch it to 'Wii U' or Zadig won't pick it up properly.

1. From the 'Options' menu in Zadig, select 'List All Devices'

2. In the pulldown menu, select 'WUP-028'. Ensure that its USB ID is '057E 0337'.

  • If it does not appear in the list then try inserting the adapter (specifically its black USB cord) into another USB port.

3. On the right column, select 'WinUSB' then click 'Replace Driver'. Select 'Yes' to modify the system driver.

When it said the driver is installed successfully then you can close the Zadig setup and continue to #Dolphin Setup below.

Problem with Zadig?

If there is a problem in the installation process, you can completely restart Zadig by following these instructions.

Reverting the adapter's driver back to vanilla state

  • Open Device Manager (or simply run 'devmgmt.msc'), look for the 'WUP-028' device which is usually under the 'Universal Serial Bus devices'(WinUSB) or 'libusbK devices'(libusbK). Open its context menu (right-click) and select Properties. Click 'Uninstall' under the 'Driver' tab. Check box 'Delete the driver software for this device' then proceed. Then re-insert the adapter. The steps for driver installation can now be followed.

Delete temporary setup files (Fixes 'Driver installation failed')

  • Kill installer_x64.exe or installer_x86.exe from the Task Manager then delete %userprofile%usb_driver and run Zadig again.

Android

Android doesn't require anything special to make the adapter work. Under the gamepad controller settings; For each controller that you want to use the adapter with, change the selection from Emulated to Gamecube Adapter. After that point, make sure to start the game with the adapter plugged in and Android will ask if you want Dolphin to have permission to use the device.

Input doesn't work

There is a bug in Android's USBManager framework that sometimes causes Dolphin to be incapable of reading the adapter. In these instances a toast window will pop up asking you to unplug and replugin the adapter. Do so and Dolphin will be able to read the adapter after that.

Usb

The left slot on the adapter (while engraved 'Wii U' facing up) is the first port, and so on, so don't mistake it for being the other way around!

Before Dolphin 4.0-4599

The GameCube controller adapter is not supported in versions older than 4.0-4599. Updating to a newer version is necessary.

Will Mayflash Gamecube Adapter Work For Mac With Usb Extension Pro

Dolphin 4.0-4599 to Dolphin 4.0-8593

With any necessary installation complete, run Dolphin, and check Direct Connect under GameCube Adapter in the Controller Settings, then restart Dolphin. Set GameCube ports to Standard Controller corresponding to each port on the adapter that is plugged in with the actual GameCube controller. The setup for the adapter is now completed. To test, simply start a game that uses GameCube controllers.

  • DK Bongo controllers are supported. With DK Bongo controllers plugged in, select 'TaruKonga (Bongos)' in the Controller Settings.
  • Dolphin supports hot-plug, so the pads can be unplugged and plugged into other ports. If a pad is unplugged from the adapter, Dolphin will use what is configured (PC keyboard/mouse, PC gamepad etc).

Dolphin 4.0-8601 and Newer

Will Mayflash Gamecube Adapter Work For Mac With Usb Extension File

With any necessary installation complete, run Dolphin and click the GameCube controller dropdown. Select GameCube Adapter for Wii U on any slot that you wish to use the adapter for. Hitting Configure when this is selected allows you to turn rumble off/on per controller, as well as a toggle for using the DK Bongos.

Will Mayflash Gamecube Adapter Work For Mac With Usb Extension Tool

Unlike 4.0-8593 and before, you will have to choose between GameCube Adapter for Wii U or Standard Controller for a real GameCube controller or the device emulating a GameCube controller. The hot-plug properties are also removed.

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Adapter Not Detected

It's worth noting that only the first instance of Dolphin Emulator will detect the adapter. Another instance will detect the second one if inserted, and so on. If the Dolphin Emulator couldn't detect the adapter, it's possible that you already have another one running.

Dolphin might not show the correct status of the adapter if Direct Connect is unchecked. Check that then restart Dolphin.

Will Mayflash Gamecube Adapter Work For Mac With Usb Extension Cord

If the adapter is not detected at all, then it may only be a matter of changing USB ports and restarting Dolphin, or its driver/setup might have recently been changed/overridden. You should follow the instruction again from one of the sections for your system.

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